Wuxia MMORPG · pre-alpha
Stones fall from the sky. Three kingdoms go to war over them.
Shatter sky stones, gamble at the forge and lead your martial school to war. No bots, no pay-to-win, an honest operator.
AI-generated illustration. In-game shots are further down.
Three promises and one soul
Each promise rests on a finished game design, not on an ad slogan.
-
No bots
The server decides everything that happens in the game. Full trading unlocks with trust, contested content allows one client per player, and rewards ask you to actually be there.
-
No pay-to-win
The shop sells looks only. Never power, upgrade odds, drops, automation or gold. The full list of what will never be for sale is on our promises page.
-
An honest operator
A public player count, a public log of GM and economy actions, no GM-spawned items and no wipes on permanent worlds.
The soul of the classics
Sky stones worth fighting over. A forge where every upgrade is a gamble, but the item is never destroyed: a visible pity counter softens bad luck. A mount and a spirit that grow with you.
Try the forge
These are the real upgrade odds from the game today. Below +5, a failed upgrade keeps its level; from +5 up, it drops one level. The item is never destroyed, and after four failures at the same level the next try is certain.
Your blade
+0
- Chance
- 100 %
- Pity counter
- Attempts
- 0
- Coins spent
- 0
- Spirit ore used
- 0
The upgrade ladder
- +8 → +9 20 % ▾
- +7 → +8 30 % ▾
- +6 → +7 45 % ▾
- +5 → +6 60 % ▾
- +4 → +5 75 %
- +3 → +4 85 %
- +2 → +3 90 %
- +1 → +2 95 %
- +0 → +1 100 %
A failure here drops one level
Pre-alpha numbers. They may still change before launch.
Choose your school
Four martial schools, each with two paths. Names are still working titles.

Warrior
Iron Pine
A mountain monastery of external arts. Bodies tempered like iron, a two-handed glaive and a front line that never gives ground.
Iron Shirt · Still Mind

Assassin
Moonless Reed
A marsh clan of scouts and killers. They move unseen through the reed beds with paired daggers or a bow.
Paired Needles · Distant Wind

Shaman
Cloud Crane
Daoist exorcists of the high temples. Thunder rites, healing springs and seals that hold a group together.
Five Thunders · Clear Spring

New school
Starfall Pavilion
Sword cultivators who never hold their blades. Three swords orbit them and fly wherever they think.
Flying Sword · Sword Array
Three kingdoms, one sky
You are born into one of them. Home maps are safe, but beyond them the war for stones and honour begins.
Vermilion
Heaven gives; we take.
Jade
Heaven warns; we keep.
Azure
Heaven calls; we climb.
Pre-alpha: what exists today
No pre-rendered promises. These shots come from the game as it is today, with work-in-progress art.
Arriving in the capital Clip soon
By the waterfall Clip soon
On the hunting grounds Clip soon
First fight Clip soon
Get a closed-alpha invite
The first closed tests will be small and run in waves. Leave your email and we'll send you an invite when a wave opens. In between, a short note now and then with new footage and the devlog. No spam, and we never sell your address.
Join the Discord
This is where the community forms: a devlog every Friday, polls asking veterans about open design questions, and the first place the alpha opens.
FAQ
Is this a private server of some old game?
No. Tianvar is a new game: its own code, world, story and art. We are inspired by what made the classic 2000s MMORPGs so compelling, but we take nothing from them.
When can I play?
The game is in pre-alpha. A closed alpha for a small group of experienced players (18+) comes first, in waves. Request an invite with your email and you'll hear from us when a wave opens.
What will be sold?
Looks only: cosmetics, transmog, dyes and a cosmetic seasonal pass. Never power, upgrade odds, drops, automation, character slots or gold.
How will you stop bots?
The server alone decides movement, combat and loot, so there's nothing in the client to get around. Full trading unlocks gradually with trust, contested content allows one client per player, and rewards ask for presence, not hours at a farm. No system is perfect, so we'll report our actions publicly.
Do you use AI?
Yes, and we say exactly where. The illustrations on this site are AI-generated, 3D models start as AI-generated base meshes and are reworked for the game, and we write the code with AI assistance. In-game shots are real captures, and character movement comes from motion capture. The full list is on our promises page.
What will it run on?
Windows PC first. We'll decide on other platforms later.
Which languages?
English first, with Polish, German, Turkish and Romanian versions being checked by native speakers. More languages follow the same way. Want to help? Say hi on the Discord.
What will you do with my email?
Send you news about the game and nothing else. We never sell your address, and you can unsubscribe with one click in every email. This site uses no cookies and no tracking scripts.